Possible OC app...?
PLAYER
Name: KP
Journal Username:
fernox
E-mail: [email protected]
AIM/PLURK: fancyfennekin/
fancyfennekin
Current Characters at Luceti: Green Oak (
cooltrainer) and Emmet (
infinitegrin)
CHARACTER
Name: Ruth Richardson
Gender: Female
Age: 26
Wing Color: Ginger (hair color)
Physical Appearance: (Link a picture or provide descriptive text)
World History:
Details From Werewolf: The Forsaken:
Details From the Campaign:
Personal History: (Please be thorough! What shaped them into what they are today? What inspired them? Motivated them? What was their childhood like? Or their first love? Obviously, not everyone has the same personal history so use this as an opportunity to tell us about your character’s unique life experience.)
Personality: (Please consider here things such as habits, likes and dislikes, thought patterns, experiences and so on. This section should be fairly detailed!)
Strengths (Provide canon examples and include special powers/abilities as necessary. You may combine sections as needed, but remember to always be thorough.)
Physical:
Mental:
Emotional:
Weaknesses ( Provide canon examples and include special powers/abilities as necessary. You may combine sections as needed, but remember to always be thorough.)
Physical:
Mental:
Emotional:
Special Powers/Abilities:
Inherent Uratha Powers:
"Gifts" or spirit powers:
(Although the above sections will have touched upon any powers or abilities your character possesses, consider this the place to provide us with an inventory. If a power or an ability does not appear on this app, it will not be available to the character in Luceti without first discussing it with a mod. If your character has no powers or abilities, put N/A.)
Anything else?:
(This section is *not* mandatory; however, if there is anything left you would like note that has not been covered in the rest of the application, you may do so here. This is a good place to touch base with us on any specialized items your character may show up with, any pets they may receive early on, or anything else you would like to run by us.)
SAMPLES (ALL SAMPLES MUST BE SET IN THE LUCETIVERSE)
First Person: (Must be ten *complete* sentences or longer. This does *not* include action text, though you may include action as well. Only the spoken dialogue will be counted. If you can, please refrain from giving us a generic arrival post. They make it difficult to judge voice and are one of the most frequent reasons revisions are requested.
Alternatively, we encourage you to instead link to a recent thread or a post from the Training Wings community/Test Drive Meme.
If you feel that a first person sample is daunting because the character is not talkative, you may request an IC Q&A. )
Third Person: (300 words minimum. Remember to write using proper grammar, verb tenses, and paragraphs.)
Name: KP
Journal Username:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
E-mail: [email protected]
AIM/PLURK: fancyfennekin/
Current Characters at Luceti: Green Oak (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
CHARACTER
Name: Ruth Richardson
Gender: Female
Age: 26
Wing Color: Ginger (hair color)
Physical Appearance: (Link a picture or provide descriptive text)
World History:
Details From Werewolf: The Forsaken:
In the beginning, known as Pangaea, there was Urfarah (Father Wolf) and Amahan Iduth (Luna, or Mother Moon). Father Wolf loved her, and she gave him children, the First Pack and the ancestors of the Uratha (the werewolves). However, Father Wolf began to grow weak, and in his weakness evils were escaping his punishment. To save the world, his children had to take his place. Some did not participate, but most of the First Pack worked together and slew Father Wolf, only barely escaping death themselves. In his final breath, Father Wolf let out a howl that shattered the worlds and destroyed nearly all of existence. Luna punished the Forsaken of the First Pack, cursing them with a weakness to silver and then in her love for them blessing them with strength in all of her many forms. (Luna was kind of crazy.) Because of this tragic event, the Uratha are greatly feared and loathed by the spirits for their sins against their father. Though it was a great tragedy, it was something that needed to be done, and it falls on the Uratha to carry out the job they claimed from Father Wolf and bring peace and order to the Hisil (the spirit world).
There are many other powers in the World of Darkness, with many forms and powers and faces. Vampires, Mages, Changelings... but it's the Werewolves that are the warriors. In their culture and their breed, there is the inherent purpose of doing the job they are forever bound to do, shaping all inevitably to be fearsome predators and even more powerful warriors. The world is dark and full of tragedy and misery; it is the world as we know it, but with greater strife, poverty, and hopelessness in humanity. The shadow realm, the realm of spirits, is the reflection of the real world and it is plagued with budding and spawning spirits of rage, pain, sorrow, and violence. It's up to the Uratha to decide what the healthy amount of these spirits is, and what else to promote in their territory to make it as healthy as possible.
There are many other powers in the World of Darkness, with many forms and powers and faces. Vampires, Mages, Changelings... but it's the Werewolves that are the warriors. In their culture and their breed, there is the inherent purpose of doing the job they are forever bound to do, shaping all inevitably to be fearsome predators and even more powerful warriors. The world is dark and full of tragedy and misery; it is the world as we know it, but with greater strife, poverty, and hopelessness in humanity. The shadow realm, the realm of spirits, is the reflection of the real world and it is plagued with budding and spawning spirits of rage, pain, sorrow, and violence. It's up to the Uratha to decide what the healthy amount of these spirits is, and what else to promote in their territory to make it as healthy as possible.
Details From the Campaign:
It is located in Frederick, Maryland! The details of the real life Frederick are fact within this world, aside from the poverty and violence rate being higher. It takes place in 2012.
The territory was surprisingly uninhabited by Uratha for a long time, leaving plenty of room for new Uratha to make a claim for turf. This was made particularly odd by the sheer amount of Fetishes (spirit-enchanted tools or weapons) scattered throughout the whole area, usually found in all sorts of knick-knacks and antique shops. There was a fair amount of gang violence and activity until recently (detailed in the storyline), and there are many mysterious places of power. Baker Park is a large central hub for spirits and it bubbles over with essence (a spiritual power source that the Uratha can use), with an iconic Clock Tower.
In the Hisil reflection of Frederick, the ails of the territory are more like gaping wounds than subtle aches as they are in the normal world. Iconic Carol Creek is filled with a yellow-green sludge, and the area surrounding it is sucked dry of color and even shape in some cases, everything an eerily empty white. Spirits drawn too close to the river are slowed painfully, and those who fall in are absorbed forever, allowing more clever spirits to dispose of competition by drowning them in said river. There was a great Wound to the north of the territory, where the gauntlet separating the worlds was painfully thin and there was great disease oozing from the realm into reality, which was only recently repaired (detailed in the storyline). The whole area is filled with very negative spirits, particularly spirits of violence and rage. Until recently, the streets in the spirit world were flooded with blood being spewed from a great furnace spirit. Amidst the gruesome and depressing nature of the Hisil in the territory lies Baker Park, which is a hub for powerful positive spirits. Patrolling the park and protecting it from violent and other corrupting spirits is a spirit of death that takes the form of a twisted and terrifying car. The inside of Baker Park itself, however, is full of spirits of happiness, good sportsmanship, and other "good natured" spirits. There they guard a great and mighty tower that stands where the Clock Tower is in the reflection of the real world. Inside this tower there is a great staircase that leads to a hidden realm.
The territory was surprisingly uninhabited by Uratha for a long time, leaving plenty of room for new Uratha to make a claim for turf. This was made particularly odd by the sheer amount of Fetishes (spirit-enchanted tools or weapons) scattered throughout the whole area, usually found in all sorts of knick-knacks and antique shops. There was a fair amount of gang violence and activity until recently (detailed in the storyline), and there are many mysterious places of power. Baker Park is a large central hub for spirits and it bubbles over with essence (a spiritual power source that the Uratha can use), with an iconic Clock Tower.
In the Hisil reflection of Frederick, the ails of the territory are more like gaping wounds than subtle aches as they are in the normal world. Iconic Carol Creek is filled with a yellow-green sludge, and the area surrounding it is sucked dry of color and even shape in some cases, everything an eerily empty white. Spirits drawn too close to the river are slowed painfully, and those who fall in are absorbed forever, allowing more clever spirits to dispose of competition by drowning them in said river. There was a great Wound to the north of the territory, where the gauntlet separating the worlds was painfully thin and there was great disease oozing from the realm into reality, which was only recently repaired (detailed in the storyline). The whole area is filled with very negative spirits, particularly spirits of violence and rage. Until recently, the streets in the spirit world were flooded with blood being spewed from a great furnace spirit. Amidst the gruesome and depressing nature of the Hisil in the territory lies Baker Park, which is a hub for powerful positive spirits. Patrolling the park and protecting it from violent and other corrupting spirits is a spirit of death that takes the form of a twisted and terrifying car. The inside of Baker Park itself, however, is full of spirits of happiness, good sportsmanship, and other "good natured" spirits. There they guard a great and mighty tower that stands where the Clock Tower is in the reflection of the real world. Inside this tower there is a great staircase that leads to a hidden realm.
Personal History: (Please be thorough! What shaped them into what they are today? What inspired them? Motivated them? What was their childhood like? Or their first love? Obviously, not everyone has the same personal history so use this as an opportunity to tell us about your character’s unique life experience.)
Personality: (Please consider here things such as habits, likes and dislikes, thought patterns, experiences and so on. This section should be fairly detailed!)
Strengths (Provide canon examples and include special powers/abilities as necessary. You may combine sections as needed, but remember to always be thorough.)
Physical:
➤Very stealthy and swift, able to hide and explore without being seen most of the time
Mental:
➤A great sense of detecting weaknesses, like a wolf hones in on prey
➤Fairly clever
➤Pack mentality; she is extremely good at setting aside personal differences to work with others in order to get things done.
➤Fairly clever
➤Pack mentality; she is extremely good at setting aside personal differences to work with others in order to get things done.
Emotional:
➤Very adaptable to new settings but especially good at dealing with living with humans (which is very unusual for Uratha)
➤Strong-willed and able to endure hardships
➤Determined to get things done
➤Resilient and reliable; she's not affectionate by most means but by god if she's taking care of you she will make sure that you survive.
➤Strong-willed and able to endure hardships
➤Determined to get things done
➤Resilient and reliable; she's not affectionate by most means but by god if she's taking care of you she will make sure that you survive.
Weaknesses ( Provide canon examples and include special powers/abilities as necessary. You may combine sections as needed, but remember to always be thorough.)
Physical:
➤A vulnerability to silver: wounds do not heal quickly from silver, as they do for most other wounds
Mental:
➤Sometimes too clever for her own good, overthinking a situation and going in completely unprepared because she was anticipating something smarter
➤Not infallibly clever and has many poor decisions
➤Pack mentality; she has a tendency to follow where she's lead or to start pushing people around and try to assert alpha status, depending on the situation. Obviously, acting like a wolf is not always going to work well amidst humans.
➤In Gauru form, it takes immense willpower to do anything that is not kill or destroy
➤Not infallibly clever and has many poor decisions
➤Pack mentality; she has a tendency to follow where she's lead or to start pushing people around and try to assert alpha status, depending on the situation. Obviously, acting like a wolf is not always going to work well amidst humans.
➤In Gauru form, it takes immense willpower to do anything that is not kill or destroy
Emotional:
➤She has lost much of her ability to empathize with humans and often treats them poorly
➤In the process of doing what needs to be done for the greater good, she will step on the meek and do dark deeds.
➤She is a shaky leader at best and doesn't like to be told she's wrong
➤Fearful of getting into fights with stronger Uratha
➤She is cold to most, even those she takes care of.
➤In the process of doing what needs to be done for the greater good, she will step on the meek and do dark deeds.
➤She is a shaky leader at best and doesn't like to be told she's wrong
➤Fearful of getting into fights with stronger Uratha
➤She is cold to most, even those she takes care of.
Special Powers/Abilities:
Inherent Uratha Powers:
➤Essence.
➤Lunacy. When Ruth takes one of the middle forms (not her pure human or wolf forms), any normal human will suffer a fit of madness where they either lash out or (much more likely) flee in terror, experiencing the primal fear of the world's original predators. This is said to be Luna's gift to her children to protect them. Some are partially immune, particularly the "wolf-blooded" (those related to the Uratha/werewolves) but still experience it even if it's not to the point of delirious panic. Inhuman creatures are not affected.
➤Lunacy. When Ruth takes one of the middle forms (not her pure human or wolf forms), any normal human will suffer a fit of madness where they either lash out or (much more likely) flee in terror, experiencing the primal fear of the world's original predators. This is said to be Luna's gift to her children to protect them. Some are partially immune, particularly the "wolf-blooded" (those related to the Uratha/werewolves) but still experience it even if it's not to the point of delirious panic. Inhuman creatures are not affected.
"Gifts" or spirit powers:
➤Essence.
(Although the above sections will have touched upon any powers or abilities your character possesses, consider this the place to provide us with an inventory. If a power or an ability does not appear on this app, it will not be available to the character in Luceti without first discussing it with a mod. If your character has no powers or abilities, put N/A.)
Anything else?:
➤If a limb is cut off, it reverts to human form. For example, a cut off tail will shrink to human tail bones and chunks of human flesh, blood spilt will have a human DNA component, and an amputated hand will be a human hand.
(This section is *not* mandatory; however, if there is anything left you would like note that has not been covered in the rest of the application, you may do so here. This is a good place to touch base with us on any specialized items your character may show up with, any pets they may receive early on, or anything else you would like to run by us.)
SAMPLES (ALL SAMPLES MUST BE SET IN THE LUCETIVERSE)
First Person: (Must be ten *complete* sentences or longer. This does *not* include action text, though you may include action as well. Only the spoken dialogue will be counted. If you can, please refrain from giving us a generic arrival post. They make it difficult to judge voice and are one of the most frequent reasons revisions are requested.
Alternatively, we encourage you to instead link to a recent thread or a post from the Training Wings community/Test Drive Meme.
If you feel that a first person sample is daunting because the character is not talkative, you may request an IC Q&A. )
Third Person: (300 words minimum. Remember to write using proper grammar, verb tenses, and paragraphs.)